
Viscounts of the West Kingdom
The aim of Viscounts of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing buildings, writing manuscripts, working in the castle and acquiring deeds for new land. Players begin with a handful of townsfolk, but should quickly seek out more suitable talents to advance their endeavors. Each turn they will be traveling around the kingdom, looking to increase their influence among the various areas of society. The game ends once the Kingdom reaches poverty or prosperity -or potentially both!
1-4 players
Ages 12+
60-90 minute play time
Contents:
4 Corruption Markers
4 Virtue Markers
50 Silver
80 Workers (20 per color)
4 Viscounts (1 per color)
12 Guildhalls (3 per color)
12 Trading Posts (3 per color)
12 Workshops (3 per color)
24 Ink Wells
24 Gold
24 Stone
35 Manuscripts
Original: $54.95
-65%$54.95
$19.23Viscounts of the West Kingdom
The aim of Viscounts of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing buildings, writing manuscripts, working in the castle and acquiring deeds for new land. Players begin with a handful of townsfolk, but should quickly seek out more suitable talents to advance their endeavors. Each turn they will be traveling around the kingdom, looking to increase their influence among the various areas of society. The game ends once the Kingdom reaches poverty or prosperity -or potentially both!
1-4 players
Ages 12+
60-90 minute play time
Contents:
4 Corruption Markers
4 Virtue Markers
50 Silver
80 Workers (20 per color)
4 Viscounts (1 per color)
12 Guildhalls (3 per color)
12 Trading Posts (3 per color)
12 Workshops (3 per color)
24 Ink Wells
24 Gold
24 Stone
35 Manuscripts
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Product Information
Shipping & Returns
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Description
The aim of Viscounts of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing buildings, writing manuscripts, working in the castle and acquiring deeds for new land. Players begin with a handful of townsfolk, but should quickly seek out more suitable talents to advance their endeavors. Each turn they will be traveling around the kingdom, looking to increase their influence among the various areas of society. The game ends once the Kingdom reaches poverty or prosperity -or potentially both!
1-4 players
Ages 12+
60-90 minute play time
Contents:
4 Corruption Markers
4 Virtue Markers
50 Silver
80 Workers (20 per color)
4 Viscounts (1 per color)
12 Guildhalls (3 per color)
12 Trading Posts (3 per color)
12 Workshops (3 per color)
24 Ink Wells
24 Gold
24 Stone
35 Manuscripts











