
This War Without An Enemy
The game engine resembles the typical mechanics of a card-driven block wargame, but it adds a number of innovations in order to faithfully simulate both the warfare of the mid17th century and the unique nature of this conflict. Every player has their deck, and the card decks are adjusted from year to year to reflect the historical progression of the war.
The battles are resolved on a Battle mat and the conflict is recreated using a system of Leader and Regional blocks as well as rules for regionally-based recruitment. The usual block game mechanics for field battles have been modified with special rules for artillery, cavalry, and infantry, while a completely new system has been designed for storming and sieges.
The object of the game is to acquire Victory Points during the five available scenarios through the capture of cities held by the opponent, while the Parliamentarians can move closer to victory by capturing the King.
Contents:
• one (1) A1 Mounted board
• 84 wooden blocks
• one (1) A4 Battle mat
• 52 cards
• 8 dice
• one (1) Sheet of stickers
• two (2) A4 Double-sided set-up sheets
• two (2) A4 Double-sided players aids
• one (1) Rulebook
• one (1) Playbook
Ages 14+, 2 players, 90+ minutes
Original: $71.95
-65%$71.95
$25.18This War Without An Enemy
The game engine resembles the typical mechanics of a card-driven block wargame, but it adds a number of innovations in order to faithfully simulate both the warfare of the mid17th century and the unique nature of this conflict. Every player has their deck, and the card decks are adjusted from year to year to reflect the historical progression of the war.
The battles are resolved on a Battle mat and the conflict is recreated using a system of Leader and Regional blocks as well as rules for regionally-based recruitment. The usual block game mechanics for field battles have been modified with special rules for artillery, cavalry, and infantry, while a completely new system has been designed for storming and sieges.
The object of the game is to acquire Victory Points during the five available scenarios through the capture of cities held by the opponent, while the Parliamentarians can move closer to victory by capturing the King.
Contents:
• one (1) A1 Mounted board
• 84 wooden blocks
• one (1) A4 Battle mat
• 52 cards
• 8 dice
• one (1) Sheet of stickers
• two (2) A4 Double-sided set-up sheets
• two (2) A4 Double-sided players aids
• one (1) Rulebook
• one (1) Playbook
Ages 14+, 2 players, 90+ minutes
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Description
The game engine resembles the typical mechanics of a card-driven block wargame, but it adds a number of innovations in order to faithfully simulate both the warfare of the mid17th century and the unique nature of this conflict. Every player has their deck, and the card decks are adjusted from year to year to reflect the historical progression of the war.
The battles are resolved on a Battle mat and the conflict is recreated using a system of Leader and Regional blocks as well as rules for regionally-based recruitment. The usual block game mechanics for field battles have been modified with special rules for artillery, cavalry, and infantry, while a completely new system has been designed for storming and sieges.
The object of the game is to acquire Victory Points during the five available scenarios through the capture of cities held by the opponent, while the Parliamentarians can move closer to victory by capturing the King.
Contents:
• one (1) A1 Mounted board
• 84 wooden blocks
• one (1) A4 Battle mat
• 52 cards
• 8 dice
• one (1) Sheet of stickers
• two (2) A4 Double-sided set-up sheets
• two (2) A4 Double-sided players aids
• one (1) Rulebook
• one (1) Playbook
Ages 14+, 2 players, 90+ minutes














