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The Plot Thickens: Sci-Fi
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The Plot Thickens: Sci-Fi

The Plot Thickens: Sci-Fi

Players tell an improvised story from a hand of 5 word cards, each representing a person, place or thing.

The object of the game is to collaborate and connect stories as much as possible, using ā€œplot pointsā€ that are earned by playing each card.

At the end of the game, the player who connected the most decides how the story ends, while the player with the most connections to their cards gets to choose a name for the story.

  • Unique collaborative play styleĀ that’s easy to learn and fun at any skill level.
  • Appeals to gamers and non-gamers alike: enthusiasts of each genre, creative thinkers, lovers of roleplaying games and improv.
  • Can be played separately or combinedĀ with other genre editions for limitless creativity and replayability.
3-4 Players
20-60Ā Minutes
Ages 14+
$24.95
The Plot Thickens: Sci-Fi—
$24.95

The Plot Thickens: Sci-Fi

Players tell an improvised story from a hand of 5 word cards, each representing a person, place or thing.

The object of the game is to collaborate and connect stories as much as possible, using ā€œplot pointsā€ that are earned by playing each card.

At the end of the game, the player who connected the most decides how the story ends, while the player with the most connections to their cards gets to choose a name for the story.

  • Unique collaborative play styleĀ that’s easy to learn and fun at any skill level.
  • Appeals to gamers and non-gamers alike: enthusiasts of each genre, creative thinkers, lovers of roleplaying games and improv.
  • Can be played separately or combinedĀ with other genre editions for limitless creativity and replayability.
3-4 Players
20-60Ā Minutes
Ages 14+

Product Information

Shipping & Returns

Description

Players tell an improvised story from a hand of 5 word cards, each representing a person, place or thing.

The object of the game is to collaborate and connect stories as much as possible, using ā€œplot pointsā€ that are earned by playing each card.

At the end of the game, the player who connected the most decides how the story ends, while the player with the most connections to their cards gets to choose a name for the story.

  • Unique collaborative play styleĀ that’s easy to learn and fun at any skill level.
  • Appeals to gamers and non-gamers alike: enthusiasts of each genre, creative thinkers, lovers of roleplaying games and improv.
  • Can be played separately or combinedĀ with other genre editions for limitless creativity and replayability.
3-4 Players
20-60Ā Minutes
Ages 14+

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