
Starfinder RPG: Adventure Path - Fly Free or Die Part 2 - Merchants of the Void
Merchants of the Void
(2 of 6)
The crew of theĀ OliphauntĀ have earned the freedom to go where they please, but they've still got bills to pay and old enemies hot on their tail! The Fly Free or Die Adventure Path continues, as the player characters travel to the Veskarium, an interplanetary empire ruled by the militant and lizard-like Vesk, where the crew must become smugglers and bounty hunters, capturing illegal resources in the turbulent storms of a gas giant! But along the way, they're forced to make some tough decisions that will come back to haunt them later, attracting the anger of the Vesk military itself. Can the player characters keep running forever, or will they eventually turn, stand, and fight for their lives?
Original: $22.95
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$8.03Starfinder RPG: Adventure Path - Fly Free or Die Part 2 - Merchants of the Void
Merchants of the Void
(2 of 6)
The crew of theĀ OliphauntĀ have earned the freedom to go where they please, but they've still got bills to pay and old enemies hot on their tail! The Fly Free or Die Adventure Path continues, as the player characters travel to the Veskarium, an interplanetary empire ruled by the militant and lizard-like Vesk, where the crew must become smugglers and bounty hunters, capturing illegal resources in the turbulent storms of a gas giant! But along the way, they're forced to make some tough decisions that will come back to haunt them later, attracting the anger of the Vesk military itself. Can the player characters keep running forever, or will they eventually turn, stand, and fight for their lives?
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Merchants of the Void
(2 of 6)
The crew of theĀ OliphauntĀ have earned the freedom to go where they please, but they've still got bills to pay and old enemies hot on their tail! The Fly Free or Die Adventure Path continues, as the player characters travel to the Veskarium, an interplanetary empire ruled by the militant and lizard-like Vesk, where the crew must become smugglers and bounty hunters, capturing illegal resources in the turbulent storms of a gas giant! But along the way, they're forced to make some tough decisions that will come back to haunt them later, attracting the anger of the Vesk military itself. Can the player characters keep running forever, or will they eventually turn, stand, and fight for their lives?











