
Paranoia RPG: The Accomplice Book
Want to create your own missions but are unsure what to do exactly. Welcome the return of the Mission Blender: a system that picks out villains, allies, and situations typical of Paranoia. Want to drop alpha complex celebrities into your missions? Now you have stats for Teela-O-MLY, Captain Alpha, Funbot, and an entire cast more of characters. Want a more custom experience? You get a number of optional rules to customise the game: non-competitive character creation (ha!), spending Moxie anonymously, and for those who love their combat a bit crunchy, hit points and stat-based initiative. How about some brand-new stuff? More Alpha Complex celebrities, Top 5 lists, gear, prescription meds1, advancing in your secret society, linking promotions to XP Points, and slang Troubleshooters use to communicate without getting arrested by IntSec. There is even a Paranoia glossary defining terms like Code 7, funball, public hating squares, and why we call ourselves Famous Game Designers. (Protip: We are sarcastic.)
Original: $49.95
-65%$49.95
$17.48Paranoia RPG: The Accomplice Book
Want to create your own missions but are unsure what to do exactly. Welcome the return of the Mission Blender: a system that picks out villains, allies, and situations typical of Paranoia. Want to drop alpha complex celebrities into your missions? Now you have stats for Teela-O-MLY, Captain Alpha, Funbot, and an entire cast more of characters. Want a more custom experience? You get a number of optional rules to customise the game: non-competitive character creation (ha!), spending Moxie anonymously, and for those who love their combat a bit crunchy, hit points and stat-based initiative. How about some brand-new stuff? More Alpha Complex celebrities, Top 5 lists, gear, prescription meds1, advancing in your secret society, linking promotions to XP Points, and slang Troubleshooters use to communicate without getting arrested by IntSec. There is even a Paranoia glossary defining terms like Code 7, funball, public hating squares, and why we call ourselves Famous Game Designers. (Protip: We are sarcastic.)
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Description
Want to create your own missions but are unsure what to do exactly. Welcome the return of the Mission Blender: a system that picks out villains, allies, and situations typical of Paranoia. Want to drop alpha complex celebrities into your missions? Now you have stats for Teela-O-MLY, Captain Alpha, Funbot, and an entire cast more of characters. Want a more custom experience? You get a number of optional rules to customise the game: non-competitive character creation (ha!), spending Moxie anonymously, and for those who love their combat a bit crunchy, hit points and stat-based initiative. How about some brand-new stuff? More Alpha Complex celebrities, Top 5 lists, gear, prescription meds1, advancing in your secret society, linking promotions to XP Points, and slang Troubleshooters use to communicate without getting arrested by IntSec. There is even a Paranoia glossary defining terms like Code 7, funball, public hating squares, and why we call ourselves Famous Game Designers. (Protip: We are sarcastic.)














