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Otherscape: Metro :Otherscape Corebook
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Otherscape: Metro :Otherscape Corebook

Otherscape: Metro :Otherscape Corebook

Corebook for the Otherscape Mythic Cyberpunk Role-Playing Game

In the not so distant future, technological advancements and the constant bombardment of neural stimuli known as the Noise have made human minds so overloaded and numb, that previously hidden occult forces can now operate in the open.

Demons, spirits, monsters, and gods — the same mythic powers that have guided and haunted humanity since time immemorial — no longer need to hide their part in the geopolitical powerplay. Striking deals with mortals, they bestow upon them boons of magical, reality-bending abilities.

Corporations and individuals who become aware of these spiritual beings vie for their power, eager to harness it to their endless war for control. At the same time, technology seeks to enhance humans beyond their point of origin, creating cybernetic beings that could contend with the gods.

In the Megacities of the world, arcane power and cutting-edge tech is hoarded and controlled by crime syndicates, government agencies, and megacorps, led by godlike Avatars. In a thriving shadow market, cybernetically-enhanced assassins, demonic hired guns, and privateer temple raiders race to secure legendary assets and fight to live another day.

This book contains:

//IMAGINE - The setting guide for the Otherscape universe, including information about Mythoi and the Noise, different types of crews, typical jobs and scenes, and global organizations (Avatar operations).
//PLAY - The Mist Engine complete game rules laid out in learn-as-you-play reading segments, allowing you to resolve any imaginable action with one simple roll, and at the same time enjoy limitless variety and tactical depth.
//CREATE - A character creation and evolution guide including 14 themebooks and over 112 ready-to-play theme kits, with rapid and full-custom character creation options as well as a series setup guide, a megacity generator, and an extensive gear catalog.
//RUN - A guide for the Master of Ceremonies (MC) on how to run Otherscape and how to create villains, minions, locations and jobs, with ready-to-use sample Dangers (adversaries) and Danger power sets, as well as a full-length starter adventure, Strings Attached.
$20.98

Original: $59.95

-65%
Otherscape: Metro :Otherscape Corebook—

$59.95

$20.98

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Otherscape: Metro :Otherscape Corebook

Corebook for the Otherscape Mythic Cyberpunk Role-Playing Game

In the not so distant future, technological advancements and the constant bombardment of neural stimuli known as the Noise have made human minds so overloaded and numb, that previously hidden occult forces can now operate in the open.

Demons, spirits, monsters, and gods — the same mythic powers that have guided and haunted humanity since time immemorial — no longer need to hide their part in the geopolitical powerplay. Striking deals with mortals, they bestow upon them boons of magical, reality-bending abilities.

Corporations and individuals who become aware of these spiritual beings vie for their power, eager to harness it to their endless war for control. At the same time, technology seeks to enhance humans beyond their point of origin, creating cybernetic beings that could contend with the gods.

In the Megacities of the world, arcane power and cutting-edge tech is hoarded and controlled by crime syndicates, government agencies, and megacorps, led by godlike Avatars. In a thriving shadow market, cybernetically-enhanced assassins, demonic hired guns, and privateer temple raiders race to secure legendary assets and fight to live another day.

This book contains:

//IMAGINE - The setting guide for the Otherscape universe, including information about Mythoi and the Noise, different types of crews, typical jobs and scenes, and global organizations (Avatar operations).
//PLAY - The Mist Engine complete game rules laid out in learn-as-you-play reading segments, allowing you to resolve any imaginable action with one simple roll, and at the same time enjoy limitless variety and tactical depth.
//CREATE - A character creation and evolution guide including 14 themebooks and over 112 ready-to-play theme kits, with rapid and full-custom character creation options as well as a series setup guide, a megacity generator, and an extensive gear catalog.
//RUN - A guide for the Master of Ceremonies (MC) on how to run Otherscape and how to create villains, minions, locations and jobs, with ready-to-use sample Dangers (adversaries) and Danger power sets, as well as a full-length starter adventure, Strings Attached.

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Description

Corebook for the Otherscape Mythic Cyberpunk Role-Playing Game

In the not so distant future, technological advancements and the constant bombardment of neural stimuli known as the Noise have made human minds so overloaded and numb, that previously hidden occult forces can now operate in the open.

Demons, spirits, monsters, and gods — the same mythic powers that have guided and haunted humanity since time immemorial — no longer need to hide their part in the geopolitical powerplay. Striking deals with mortals, they bestow upon them boons of magical, reality-bending abilities.

Corporations and individuals who become aware of these spiritual beings vie for their power, eager to harness it to their endless war for control. At the same time, technology seeks to enhance humans beyond their point of origin, creating cybernetic beings that could contend with the gods.

In the Megacities of the world, arcane power and cutting-edge tech is hoarded and controlled by crime syndicates, government agencies, and megacorps, led by godlike Avatars. In a thriving shadow market, cybernetically-enhanced assassins, demonic hired guns, and privateer temple raiders race to secure legendary assets and fight to live another day.

This book contains:

//IMAGINE - The setting guide for the Otherscape universe, including information about Mythoi and the Noise, different types of crews, typical jobs and scenes, and global organizations (Avatar operations).
//PLAY - The Mist Engine complete game rules laid out in learn-as-you-play reading segments, allowing you to resolve any imaginable action with one simple roll, and at the same time enjoy limitless variety and tactical depth.
//CREATE - A character creation and evolution guide including 14 themebooks and over 112 ready-to-play theme kits, with rapid and full-custom character creation options as well as a series setup guide, a megacity generator, and an extensive gear catalog.
//RUN - A guide for the Master of Ceremonies (MC) on how to run Otherscape and how to create villains, minions, locations and jobs, with ready-to-use sample Dangers (adversaries) and Danger power sets, as well as a full-length starter adventure, Strings Attached.

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