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L.L.A.M.A
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L.L.A.M.A

L.L.A.M.A

Try to get rid of all your cards so you don’t take any markers, but if you can’t you have a real dillama—should I pick another card or quit? Maybe you can play that card later, but if not you’ve just hurt your score. The player with the fewest markers wins in this game with the name that says it all: Don’t Let Llamas And Markers Accumulate!

Contents
• 56 Cards
• 70 Chips
• Illustrated Instructions

$9.95
L.L.A.M.A
$9.95

L.L.A.M.A

Try to get rid of all your cards so you don’t take any markers, but if you can’t you have a real dillama—should I pick another card or quit? Maybe you can play that card later, but if not you’ve just hurt your score. The player with the fewest markers wins in this game with the name that says it all: Don’t Let Llamas And Markers Accumulate!

Contents
• 56 Cards
• 70 Chips
• Illustrated Instructions

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Description

Try to get rid of all your cards so you don’t take any markers, but if you can’t you have a real dillama—should I pick another card or quit? Maybe you can play that card later, but if not you’ve just hurt your score. The player with the fewest markers wins in this game with the name that says it all: Don’t Let Llamas And Markers Accumulate!

Contents
• 56 Cards
• 70 Chips
• Illustrated Instructions