
I Would Kill Hitler: Second Edition
⦠A game of answering history's most challenging ethical dilemmas and hilarious hypotheticals.
⦠Perfect for DND or RPG enthusiasts who crave a fun party game for them!
⦠Make every word up on the spot, using plot cards in your story.
⦠Includes 400 cards. 100 of these are hypothetical cards to set the scene and 300 are plot cards to tell the story - no two rounds are the same.
⦠Themed solo expansions available and are STANDALONE.
⦠SOLD EVERY COPY WE HAD IN 2022!
⦠Great for 4-8 players, ages 14+.
The game is simple! Players answer "What Would You Do?" to original hypotheticals using the cards in their hands to help tell their story.
Each round a judge will read a hypothetical dilemma from the deck, and the remaining players will use one of their Plot Cards to inspire an "on-the-spot" story.
How to Play:
ā All players have 5 Plot Cards in hand.
ā Plot Cards are items, POVs, dialogue, people, or story elements you MUST include in your story if played.
ā There will be one judge per round who will read the Hypothetical Card to the group.
ā Players then select one Plot Card from their hand. They MUST incorporate it into their story.
ā The judge decides who's story was funniest, most realistic, or most plausible. That player wins the round.
ā The winning player keeps the hypothetical card to track their score.
ā After a player collects 5 Hypothetical Cards, that player wins the game.
Original: $29.95
-65%$29.95
$10.48I Would Kill Hitler: Second Edition
⦠A game of answering history's most challenging ethical dilemmas and hilarious hypotheticals.
⦠Perfect for DND or RPG enthusiasts who crave a fun party game for them!
⦠Make every word up on the spot, using plot cards in your story.
⦠Includes 400 cards. 100 of these are hypothetical cards to set the scene and 300 are plot cards to tell the story - no two rounds are the same.
⦠Themed solo expansions available and are STANDALONE.
⦠SOLD EVERY COPY WE HAD IN 2022!
⦠Great for 4-8 players, ages 14+.
The game is simple! Players answer "What Would You Do?" to original hypotheticals using the cards in their hands to help tell their story.
Each round a judge will read a hypothetical dilemma from the deck, and the remaining players will use one of their Plot Cards to inspire an "on-the-spot" story.
How to Play:
ā All players have 5 Plot Cards in hand.
ā Plot Cards are items, POVs, dialogue, people, or story elements you MUST include in your story if played.
ā There will be one judge per round who will read the Hypothetical Card to the group.
ā Players then select one Plot Card from their hand. They MUST incorporate it into their story.
ā The judge decides who's story was funniest, most realistic, or most plausible. That player wins the round.
ā The winning player keeps the hypothetical card to track their score.
ā After a player collects 5 Hypothetical Cards, that player wins the game.
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Product Information
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Description
⦠A game of answering history's most challenging ethical dilemmas and hilarious hypotheticals.
⦠Perfect for DND or RPG enthusiasts who crave a fun party game for them!
⦠Make every word up on the spot, using plot cards in your story.
⦠Includes 400 cards. 100 of these are hypothetical cards to set the scene and 300 are plot cards to tell the story - no two rounds are the same.
⦠Themed solo expansions available and are STANDALONE.
⦠SOLD EVERY COPY WE HAD IN 2022!
⦠Great for 4-8 players, ages 14+.
The game is simple! Players answer "What Would You Do?" to original hypotheticals using the cards in their hands to help tell their story.
Each round a judge will read a hypothetical dilemma from the deck, and the remaining players will use one of their Plot Cards to inspire an "on-the-spot" story.
How to Play:
ā All players have 5 Plot Cards in hand.
ā Plot Cards are items, POVs, dialogue, people, or story elements you MUST include in your story if played.
ā There will be one judge per round who will read the Hypothetical Card to the group.
ā Players then select one Plot Card from their hand. They MUST incorporate it into their story.
ā The judge decides who's story was funniest, most realistic, or most plausible. That player wins the round.
ā The winning player keeps the hypothetical card to track their score.
ā After a player collects 5 Hypothetical Cards, that player wins the game.














