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Games Workshop: Warhammer the Old World - Arcane Journal The Razing of Westerland (08-17)
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Games Workshop: Warhammer the Old World - Arcane Journal The Razing of Westerland (08-17)

Games Workshop: Warhammer the Old World - Arcane Journal The Razing of Westerland (08-17)

This 48-page softcover supplement contains:
– Westerland Aflame:Ā A recounting of Frydaal the Chainmaker’s invasion of Westerland, an exploration of the many Marauder Tribes that fight at her side, and the champions that lead them.
– The Path to Glory:Ā Rules for ā€˜Path to Glory’ campaigns set in the Old World, in which participants build mighty armies of conquest or destruction.
– Marauder Tribes:Ā Profiles and rules for the Marauder Tribes, including Chaotic Traits and Chaotic Cults, the system of beliefs that ties the many tribes and clans of the Shadowlands together.
– Artefacts of the Shadowlands:Ā Common magic items originating from the Shadowlands, which are available to all armies.

This is an expansion to Warhammer: The Old World – you'll need a copy of theĀ Warhammer: The Old World Rulebook,Ā Warhammer: The Old World – Ravening Hordes, andĀ Arcane Journal: Warriors of Chaos, all available separately, to use the contents of this supplement. To play the start of a Path to Glory campaign, you may need a copy ofĀ Arcane Journal: The War of Settra's Fury, also available separately.
$10.15

Original: $29.00

-65%
Games Workshop: Warhammer the Old World - Arcane Journal The Razing of Westerland (08-17)—

$29.00

$10.15

Games Workshop: Warhammer the Old World - Arcane Journal The Razing of Westerland (08-17)

This 48-page softcover supplement contains:
– Westerland Aflame:Ā A recounting of Frydaal the Chainmaker’s invasion of Westerland, an exploration of the many Marauder Tribes that fight at her side, and the champions that lead them.
– The Path to Glory:Ā Rules for ā€˜Path to Glory’ campaigns set in the Old World, in which participants build mighty armies of conquest or destruction.
– Marauder Tribes:Ā Profiles and rules for the Marauder Tribes, including Chaotic Traits and Chaotic Cults, the system of beliefs that ties the many tribes and clans of the Shadowlands together.
– Artefacts of the Shadowlands:Ā Common magic items originating from the Shadowlands, which are available to all armies.

This is an expansion to Warhammer: The Old World – you'll need a copy of theĀ Warhammer: The Old World Rulebook,Ā Warhammer: The Old World – Ravening Hordes, andĀ Arcane Journal: Warriors of Chaos, all available separately, to use the contents of this supplement. To play the start of a Path to Glory campaign, you may need a copy ofĀ Arcane Journal: The War of Settra's Fury, also available separately.

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Description

This 48-page softcover supplement contains:
– Westerland Aflame:Ā A recounting of Frydaal the Chainmaker’s invasion of Westerland, an exploration of the many Marauder Tribes that fight at her side, and the champions that lead them.
– The Path to Glory:Ā Rules for ā€˜Path to Glory’ campaigns set in the Old World, in which participants build mighty armies of conquest or destruction.
– Marauder Tribes:Ā Profiles and rules for the Marauder Tribes, including Chaotic Traits and Chaotic Cults, the system of beliefs that ties the many tribes and clans of the Shadowlands together.
– Artefacts of the Shadowlands:Ā Common magic items originating from the Shadowlands, which are available to all armies.

This is an expansion to Warhammer: The Old World – you'll need a copy of theĀ Warhammer: The Old World Rulebook,Ā Warhammer: The Old World – Ravening Hordes, andĀ Arcane Journal: Warriors of Chaos, all available separately, to use the contents of this supplement. To play the start of a Path to Glory campaign, you may need a copy ofĀ Arcane Journal: The War of Settra's Fury, also available separately.