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Fort: Cats and Dogs Expansion
Youâve begged and pleaded with your parents and finally... itâs time to get a pet!
Dogs are loyal. If you play one, it will (usually) go stay in your doghouse. But theyâre fussy: you can only play a dog if you meet its needs. Neglect a dog, and itâll wander off. At the end, whoever has the most dogs in their doghouse scores seven points!
Cats are fickle. Their actions happen at specific times, and they move around a lot. Cats will be attracted to a different player if their Yard has cards of specific suits, even if the catâs current owner has them too. The more cats you have at the end of the game, though, the more points you score.
You can use one module, or both!
Each Game Includes...
â 26 pieces of unique and playful art drawn by Kyle Ferrin
â Two new modules: Dogs and Cats.
â Fort base game required
Ages 10+, 2-4 players, 20-40 minutes
Dogs are loyal. If you play one, it will (usually) go stay in your doghouse. But theyâre fussy: you can only play a dog if you meet its needs. Neglect a dog, and itâll wander off. At the end, whoever has the most dogs in their doghouse scores seven points!
Cats are fickle. Their actions happen at specific times, and they move around a lot. Cats will be attracted to a different player if their Yard has cards of specific suits, even if the catâs current owner has them too. The more cats you have at the end of the game, though, the more points you score.
You can use one module, or both!
Each Game Includes...
â 26 pieces of unique and playful art drawn by Kyle Ferrin
â Two new modules: Dogs and Cats.
â Fort base game required
Ages 10+, 2-4 players, 20-40 minutes
$12.95
Fort: Cats and Dogs Expansionâ
$12.95
Fort: Cats and Dogs Expansion
Youâve begged and pleaded with your parents and finally... itâs time to get a pet!
Dogs are loyal. If you play one, it will (usually) go stay in your doghouse. But theyâre fussy: you can only play a dog if you meet its needs. Neglect a dog, and itâll wander off. At the end, whoever has the most dogs in their doghouse scores seven points!
Cats are fickle. Their actions happen at specific times, and they move around a lot. Cats will be attracted to a different player if their Yard has cards of specific suits, even if the catâs current owner has them too. The more cats you have at the end of the game, though, the more points you score.
You can use one module, or both!
Each Game Includes...
â 26 pieces of unique and playful art drawn by Kyle Ferrin
â Two new modules: Dogs and Cats.
â Fort base game required
Ages 10+, 2-4 players, 20-40 minutes
Dogs are loyal. If you play one, it will (usually) go stay in your doghouse. But theyâre fussy: you can only play a dog if you meet its needs. Neglect a dog, and itâll wander off. At the end, whoever has the most dogs in their doghouse scores seven points!
Cats are fickle. Their actions happen at specific times, and they move around a lot. Cats will be attracted to a different player if their Yard has cards of specific suits, even if the catâs current owner has them too. The more cats you have at the end of the game, though, the more points you score.
You can use one module, or both!
Each Game Includes...
â 26 pieces of unique and playful art drawn by Kyle Ferrin
â Two new modules: Dogs and Cats.
â Fort base game required
Ages 10+, 2-4 players, 20-40 minutes
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Description
Youâve begged and pleaded with your parents and finally... itâs time to get a pet!
Dogs are loyal. If you play one, it will (usually) go stay in your doghouse. But theyâre fussy: you can only play a dog if you meet its needs. Neglect a dog, and itâll wander off. At the end, whoever has the most dogs in their doghouse scores seven points!
Cats are fickle. Their actions happen at specific times, and they move around a lot. Cats will be attracted to a different player if their Yard has cards of specific suits, even if the catâs current owner has them too. The more cats you have at the end of the game, though, the more points you score.
You can use one module, or both!
Each Game Includes...
â 26 pieces of unique and playful art drawn by Kyle Ferrin
â Two new modules: Dogs and Cats.
â Fort base game required
Ages 10+, 2-4 players, 20-40 minutes
Dogs are loyal. If you play one, it will (usually) go stay in your doghouse. But theyâre fussy: you can only play a dog if you meet its needs. Neglect a dog, and itâll wander off. At the end, whoever has the most dogs in their doghouse scores seven points!
Cats are fickle. Their actions happen at specific times, and they move around a lot. Cats will be attracted to a different player if their Yard has cards of specific suits, even if the catâs current owner has them too. The more cats you have at the end of the game, though, the more points you score.
You can use one module, or both!
Each Game Includes...
â 26 pieces of unique and playful art drawn by Kyle Ferrin
â Two new modules: Dogs and Cats.
â Fort base game required
Ages 10+, 2-4 players, 20-40 minutes













