🚚 Free Worldwide Shipping on All Orders!Shop Now
Delta Green RPG: Handler's Guide
HomeStore

Delta Green RPG: Handler's Guide

Delta Green RPG: Handler's Guide

This massive, full-color volume is filled with deep resources just for the Delta Green game master.


☆ THE PAST: details on the world and history of Delta Green.
☆ THE UNNATURAL: details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats.
☆ THE SCHISM: deep details on the Delta Green organization itself -- or rather, two different Delta Green groups, not always working to the same ends.
☆ THE OPERA: guidelines for creating scenarios, running campaigns, and customizing the setting.
☆ APPENDICES: a ready-to-play scenario, "The Sentinels of Twilight," a Handler-facing glossary, index, recommended media, sample NPCs to use in any game, rules variants, and more.

Further terrors can be found in the companion volume, the silver Ennie Award-winning AGENT'S HANDBOOK.
$20.98

Original: $59.95

-65%
Delta Green RPG: Handler's Guide—

$59.95

$20.98

Delta Green RPG: Handler's Guide

This massive, full-color volume is filled with deep resources just for the Delta Green game master.


☆ THE PAST: details on the world and history of Delta Green.
☆ THE UNNATURAL: details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats.
☆ THE SCHISM: deep details on the Delta Green organization itself -- or rather, two different Delta Green groups, not always working to the same ends.
☆ THE OPERA: guidelines for creating scenarios, running campaigns, and customizing the setting.
☆ APPENDICES: a ready-to-play scenario, "The Sentinels of Twilight," a Handler-facing glossary, index, recommended media, sample NPCs to use in any game, rules variants, and more.

Further terrors can be found in the companion volume, the silver Ennie Award-winning AGENT'S HANDBOOK.

Product Information

Shipping & Returns

Description

This massive, full-color volume is filled with deep resources just for the Delta Green game master.


☆ THE PAST: details on the world and history of Delta Green.
☆ THE UNNATURAL: details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats.
☆ THE SCHISM: deep details on the Delta Green organization itself -- or rather, two different Delta Green groups, not always working to the same ends.
☆ THE OPERA: guidelines for creating scenarios, running campaigns, and customizing the setting.
☆ APPENDICES: a ready-to-play scenario, "The Sentinels of Twilight," a Handler-facing glossary, index, recommended media, sample NPCs to use in any game, rules variants, and more.

Further terrors can be found in the companion volume, the silver Ennie Award-winning AGENT'S HANDBOOK.