
A Gest of Robin Hood
An ideal entry point to the COIN system and the ICS series: a two player, relatively low complexity game with a family friendly theme that plays in one hour and introduces all of the key concepts found in the COIN series.
A new hidden movement mechanic: The Sheriff will chase Robin Hood across Nottinghamshire to prevent him from organizing peasant revolts, but Robin can sneak away and hide amongst his Merry Men.
A second new hidden movement mechanic: Carriages serve as a simple twist on Lines of Communication, transferring wealth back to Nottingham while providing a target for robbery by the Merry Menābut some of them might be a trap, containing concealed Henchmen!
Random encounters with rich travelers: Robin Hood draws from the Travelers Deck when conducting a Rob action, then decides whether to play it safe or demand a larger ādonationā with potentially negative consequences.
Ages 12+
2 players
45-90 minutes play time
Contents:
17ā x 22ā mounted game board
Event Deck
Travellers Deck
37 Wooden Pieces
5 Pawns
Half-size, full-color countersheet
2 player mats
2 player foldout screens
2 custom 6-sided dice
Rules of Play booklet
Playbook booklet
Learn to Play booklet
2" box
A Gest of Robin Hood
An ideal entry point to the COIN system and the ICS series: a two player, relatively low complexity game with a family friendly theme that plays in one hour and introduces all of the key concepts found in the COIN series.
A new hidden movement mechanic: The Sheriff will chase Robin Hood across Nottinghamshire to prevent him from organizing peasant revolts, but Robin can sneak away and hide amongst his Merry Men.
A second new hidden movement mechanic: Carriages serve as a simple twist on Lines of Communication, transferring wealth back to Nottingham while providing a target for robbery by the Merry Menābut some of them might be a trap, containing concealed Henchmen!
Random encounters with rich travelers: Robin Hood draws from the Travelers Deck when conducting a Rob action, then decides whether to play it safe or demand a larger ādonationā with potentially negative consequences.
Ages 12+
2 players
45-90 minutes play time
Contents:
17ā x 22ā mounted game board
Event Deck
Travellers Deck
37 Wooden Pieces
5 Pawns
Half-size, full-color countersheet
2 player mats
2 player foldout screens
2 custom 6-sided dice
Rules of Play booklet
Playbook booklet
Learn to Play booklet
2" box
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
An ideal entry point to the COIN system and the ICS series: a two player, relatively low complexity game with a family friendly theme that plays in one hour and introduces all of the key concepts found in the COIN series.
A new hidden movement mechanic: The Sheriff will chase Robin Hood across Nottinghamshire to prevent him from organizing peasant revolts, but Robin can sneak away and hide amongst his Merry Men.
A second new hidden movement mechanic: Carriages serve as a simple twist on Lines of Communication, transferring wealth back to Nottingham while providing a target for robbery by the Merry Menābut some of them might be a trap, containing concealed Henchmen!
Random encounters with rich travelers: Robin Hood draws from the Travelers Deck when conducting a Rob action, then decides whether to play it safe or demand a larger ādonationā with potentially negative consequences.
Ages 12+
2 players
45-90 minutes play time
Contents:
17ā x 22ā mounted game board
Event Deck
Travellers Deck
37 Wooden Pieces
5 Pawns
Half-size, full-color countersheet
2 player mats
2 player foldout screens
2 custom 6-sided dice
Rules of Play booklet
Playbook booklet
Learn to Play booklet
2" box














